There are 32 sprites available, numbered from 0 to 31. There are 256 patterns available. Sprite patterns do not share their patterns with the ASCII character set ala Extended Basic, they are independant. Sprite patterns may be defined using DCHAR . When defined using DCHAR , add 256 to the ascii code passed to DCHAR .
Sprites are only available in 32-column mode (GMODE =1).
See the colour table for the values to use for setting sprite colours.
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