There are 32 sprites available, numbered from 0 to 31. There are 256 patterns available. Sprite patterns do not share their patterns with the ASCII character set ala Extended Basic, they are independant. Sprite patterns may be defined using DCHAR. When defined using DCHAR, add 256 to the ascii code passed to DCHAR.
Sprites are only available in 32-column mode (GMODE=1).
See the colour table for the values to use for setting sprite colours.
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